Character design is something that I've always loved to examine. A well-designed character is a powerful tool -
it can establish a cohesive aesthetic, tell a story, and connect viewers to what they're seeing. Unfortunately,
it's something that many find difficulty in mastering. (I blame cartoon and 3d guides, as they tend to either have a very vague
set of rules or advice that is specifically adapted to design in their fields.) Here's what I've observed so far:

1.